Time Crisis has always been a PlayStation exclusive so it’s no surprise that the latest edition is making its way to the PS3. Time Crisis 4 comes with the new GunCon 3 light gun (which will work with any TV), and includes an arcade mode with updated graphics and an all new FPS mode that takes advantage of the GunCon 3 and its dual analogue stick set up.
IGN have reviewed Time Crisis 4 and given it a respectable 8.0. Check out that review here.
You may have seen our heads up on the live text interview with Evan Wells on Eurogamer last week. The interview went as planned and some good points were raised. If you missed it, Eurogamer have the full transcript available to view here.
PSN ideas, integration with Home, possibilities of Jak on PS3 and why he hasn’t got “a proper job” are all featured. Well worth a read!
Gaming site palgn have had a chance to get their hands on WipEout HD, the HD update of one of the PlayStation’s coolest racing games. The game looks beautiful, with crisp high-resolution graphics and many cool effects happening on screen. Check the article here.
After the impressive demo, and now more high-scoring reviews, Drake’s is lining-up to be a hit when it is released in December. Check out the reviews below, and if those aren’t enough for you there is also a clip featuring the ZBrush3 modelling tool that has been used in many high-end movies and also in the making of Drake’s.
It’s been reported that Sony has cut the price of PlayStation 3 development kits in a bid to ‘’contribute to cost-saving measures of the development community”.
In the official announcement Sony said, “As more and more new titles are developed for the PS3 format, SCEI will significantly reduce the price of the Reference Tool in order to contribute to the cost saving measures of the development community.”
“Along with this boost to the PS3 game development environment, SCEI will further reinforce its support system to the development community, and continue to further expand the PS3 platform.”
Over at Eurogamer there is news that Evan Wells, co president of Naughty Dog, will be answering people’s questions in real time on their new feature called ‘live text’.
It’s happening today at 6pm today. Get involved and post in the comments the bits you find interesting if you have time people.
The Resident Evil: Extinction Blu-ray disc, released on 2nd January in the US, will contain demo versions of Resident Evil 5 and Devil May Cry 4. Also featured are plenty of Profile 1.1 features including picture in picture commentary, and Blu-Wizard 2.0 which enhances interactive menu features such as organisation.
Tech specs for the disc are the usual 1080p AVC-MPEG4 video transfer as well as an uncompressed 5.1 audio track. Extinction will also be released as part of a trilogy set including the original first Resident Evil film on the same date.
No word on a UK release date yet – we’ll keep you posted.
Bernie Stolar from Adsense For Games believes that in-game advertising is going to be very big. In an interview with GamesIndustry.biz, he reckons that by 2010 it will be a billion dollar industry – and that, by then, 80% of games will contain in game ads.
But he warns: “The demographics have changed. So the rules have changed. At the end of the day, we can’t p@ss off the customer. We can’t over-populate a game with ads. If you’re going to do that, you better give the game away for free.”
You can find the full interview at GamesIndustry.biz. Interesting stuff!
What do you guys think to in game ads? Do you think they will spoil games? Do you think they’ll be effective?
In a recent interview, Insomniac’s Brian Hastings discussed his opinions on the PS3’s hardware and how gaming on the PS3 will develop in the future.
“The amount of action we’re able to put on the screen at 60 frames per second really dwarfs what we were able to do a year ago at 30 frames per second,” said Hastings. “What’s most exciting is the way things are headed right now I think we’ll see just as big a leap from our second generation engine to our third as we did from the first to second.”
When asked about the PS3’s cell processor and the SPU, Brian had the following to say: “Collision and physics are entirely running on SPUs now, which allows us to put much more on the screen at once than we were able to with Resistance. Moving more and more code to the SPUs is an ongoing process and I think we’ll continue to see major benefits from this for several more years.”