Everyone’s laughed at pain at some point. Whether it’s watching the likes of Johnny Knoxville fool about with fireworks, or seeing an attempt at some ridiculous home stunt go disastrously wrong on You’ve Been Framed, there’s no denying the underlying humour. This is exactly what Idol Minds had in mind when developing PAIN – armed with extensive research, they decided to embark on creating a game involving comedy, random chaos, creativity, community and competition.
The basic premise of PAIN is simple: cause as much destruction and, yes, pain as possible. At your disposal is a gigantic man-sized catapult loaded with the character of your choice. Add this to a physics driven environment and away you go.
There are three different single player game modes in PAIN: Paindemonium, Mime Toss and Spank the Monkey. Paindemonium is the basic sandbox style environment where you have the chance to do whatever you want, for as long as you want whilst earning points for the amount of pain caused to your character. You get extra points for the chaos you cause in the environment, such as sending a giant bowling ball down a busy street or knocking down a tower of scaffolding. Mime Toss involves another aspect of the gameplay: picking things up. In this gameplay mode a mime is placed in mid air and the objective is to grab the mime as you hurl past, then throw them through numerous panes of glass placed around the level. Spank the Monkey, as you would imagine, is where monkeys are placed around the level one or two at a time, and your goal is to hit them as fast as possible.
Let’s focus on what you can do in the sandbox game. You can do a fair bit of damage by simply using the old ‘aim and fire’ trick but to really rack up the points you need to take advantage of character controls and the area around you. The first way you can do this is by grabbing onto things such as letters on the side of buildings, a giant bowling ball/pins or even an enormous spoon (in the particular map that we played on). You can then pull them down as you fall, causing chaos amongst the traffic below. There are also two types of explosive boxes in the game, one of which explodes on impact, the other which you are free to grab onto and throw to the target of your choice. For a game that seems relatively simple, there are a surprising amount of different ways to cause chaos.
Another thing to add to player controls is ‘Ooch’. Ooch, controlled by the directional pad, is a small after touch movement for when you collide with the first object. The idea is that if you land next to an explosive crate you can use ‘Ooch’ to direct the character into it for more points. You can do this four times and if you shake the Sixaxis controller you qualify for ‘Super Ooch’, giving you an extra higher speed boost. You also have the option of pulling off ‘styles’ as you hurl towards your destination - for example, you can power forward using a superman style pose or pull off the traditional ‘bomb’ stance while cruising towards a giant doughnut.
The game also has (offline) multiplayer with three modes of its own. In the first one, player one has to hit a target of their choice. The target and points achieved are recorded and it’s up to the second player to hit the same target and beat the score of the first player. If they succeed, control is handed back to the first player who has to then beat the second players’ score and so on. The second multiplayer mode is Bowling where one player hurls themselves towards the pins, while player two throws obstacles in their way, such as boxes, doughnuts or even old ladies. The bowler has the ability to grab onto these objects and attempt to deflect them. The last mode is ‘Fun with Explosions’, where the players fling themselves into explosive crates. The player who destroys/explodes the most crates wins.
There’s new player models, areas, items and gameplay modes all coming as regular updates via downloadable content, and you get hold of these from right inside the game, with no need to visit the Playstation Store. Also, every launch is recorded onto your hard drive and available for an instant replay. You will, apparently, soon be able to upload the recording to the PAIN servers for others to view and complete with score leaderboards.
There’s an extensive tutorial which you have to play through before starting, which does a very good job of explaining all the different things you’re able to do, and that’s just about it! Click through to view PAIN in action in the official PAIN advert.
By Tom Eccles









I can imagine getting sucked into this very badly…
I can imagine a £14.99 price point on the PSN store…
I can imagine it being released next week…
looks fun!
Comment by JohnSketch — Nov 27, 2007 @ 12:06 pm
This does look like fun. Not sure if I’d shell out more than a tenner for it, but it does look like a laugh. Any game that can combine ten pin bowling, monkeys and hurting mimes can’t be all bad.
Sod a Wii, the idea of lobbing spikey haired youths at monkeys is likely to get my extended family playing video games over Christmas.
Comment by Dan (PSN-Detale) — Nov 27, 2007 @ 12:13 pm
Good write up Tom!
Comment by Akz — Nov 27, 2007 @ 12:23 pm
When will this be available for download at EU PSN?
Looks like fun!
Comment by Johan — Nov 27, 2007 @ 12:41 pm
looks good. i reckon i’d stretch to a tenner for this maybe but 6 or 7 would be right on.
what i’m waiting for is for someone to *really* nail ragdoll physics. it’s almost like all current engines seem to handle the body as being something of real weight when in reality it isn’t.
if you’ve ever seen any sick video of some dude getting nailed by a train or car or falling or something you’ll know what i mean….
something’s just not quite right.
Comment by d33p — Nov 27, 2007 @ 12:47 pm
Looks ok, but I wont be picking this up unless there is a map editor.
Comment by Carl — Nov 27, 2007 @ 12:51 pm
Not my cup of hot chocolate
Comment by E-ROLE — Nov 27, 2007 @ 12:51 pm
thanks, good objective write up, i kinda like this sort of trashy game
Comment by Yazeed — Nov 27, 2007 @ 1:26 pm
JohnSketch - I can imagine that at £14.99 the take up rate will be very small indeed. Look at Warhawk for £19.99 as a comparable game and PAIN should be somewhere in between £ and £10.
Comment by Ian — Nov 27, 2007 @ 1:37 pm
Looks like good fun but I imagine it will get old quickly. I’d guess it will cost £9.99, it looks too polished to be released cheaply but probably not enough content to hit the Warhawk price range.
Comment by uberleet — Nov 27, 2007 @ 2:29 pm
Really like the look of this and the further under a tenner it costs the more tempting it’ll be, but Everyday Shooter is still my most wanted PSN download on the Euro store.
Comment by Matthew — Nov 27, 2007 @ 3:34 pm
I agree with most of the people around here. Looks fun, but I won’t pay more then 10 Euros for it.
The multiplayer would be the key to make this game go up in value, but this mode seems to be kinda weak.
Comment by Limanima — Nov 28, 2007 @ 9:17 am
Yeah this is out this week on usa psn, i bet we will be lucky to see a trailer of it never mind the game itself this week. When was the last good proper game released on euro psn wheres everyday shooter etc.
Comment by madmackemuk — Nov 28, 2007 @ 9:48 am
EU PSN? when?
not when the US gets it, I will predict that right now.
Comment by russ — Nov 28, 2007 @ 10:39 am
@14 with your prediction, you’ve won a X360 or a Wii (which both can deliver contents on 1 date around the whole world,yes its possibel)
this week PAIN In the USA 9,99$
Next year!!!!!!!!!!!!!!!!!!!!! in the EU
F the #@$#$@King U,
no games for me anymore,im getting myself a MS-console and step on the train going forwards instead of the one going back in time….
10 hours btw for Uncharted is way to less for the full amount of 65 euros
Comment by Darkie — Nov 28, 2007 @ 11:30 am
Will deffo be getting this…. Another nice pick up and play for 20 minutes game. I predict £7.99
Comment by Neil — Nov 28, 2007 @ 12:15 pm
That list we saw earlier in the month tagged it as a December release for the EU anyway didn’t it? If it’s $9.99 over there then I do hope it’s £4.99 over here - where’s the fun of having a weak dollar if we can’t use it for games?
Comment by Dan (PSN-Detale) — Nov 28, 2007 @ 12:56 pm
@17 - go back and look at that list, we are still missing a hell of a lot of content that we were promised. I wouldn’t keep your hopes up. Another Sony broken promise.
Comment by rob — Nov 28, 2007 @ 3:41 pm
@17
I wouldn’t pay much attention to the list that they released. Loads of that content never appeared as promised.
Comment by russ — Nov 28, 2007 @ 4:26 pm
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